Mortal Kombat: Unchained PSP ISO CSO

Download Mortal Kombat Unchained PSP

Mortal Kombat Unchained PSP PPSSPP
Mortal Kombat: Unchained takes the series to the next level with multiple fatalities per character, interactive backgrounds, and new game modes. For the first time in the Mortal Kombat series, you can play a free-roaming Konquest mode, board games, and a puzzle game, in addition to the enhanced one-on-one fighting mode. Mortal Kombat: Deception supports online play for both the PS2 and Xbox Live and features online matches and tournaments as well as online gameplay capabilities for both the board game and puzzle modes.

Language: English
Console: PSP, Emulator PPSSPP

Mortal Kombat Unchained PSP

Mortal Kombat Unchained PSP ISO

Mortal Kombat Unchained PSP

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Download Mortal Kombat Unchained PSP PPSSPP
Download CSO [1.1GB]
Download ISO [1.4GB]
Download ISO High Compressed [798MB]


Game FAQs

Game Info

Mortal Kombat: Unchained is the title of the PlayStation Portable version of Mortal Kombat: Deception, developed by Just Games Interactive. The game was released on November 13, 2006, in North America; November 24, 2006, in Europe; and December 9, 2006, in Australia.[56]

Unchained includes all the characters from the GameCube version, and four more characters — Blaze, Frost, Jax and Kitana — from Mortal Kombat: Deadly Alliance that are exclusive to the PlayStation Portable version. The four characters have only one Fatality and no Hara-kiri in contrast to other characters, most likely because that was all they had in Deadly Alliance. Exclusive to the Unchained version is the Endurance mode, where players can compete against a constant wave of opponents. The system’s wireless ad hoc network functionality can be used for multiplayer games. Characters who remain hidden in the other versions appear unlocked by default in Unchained; producer Shaun Himmerick explained that the staff wanted to show players characters that were difficult to obtain in Deception, such as Liu Kang.[57] Although Midway did not develop the game, they helped Just Games Interactives optimize their code and the Wi-Fi feature, as they wanted to keep the frame rate very high.[58] Metacritic gave it an average of 70 from 14 reviews.[59] Jeff Haynes from IGN mentioned problems with the controls and criticized the long loading times.[60]

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